Baking highpoly details in LightWave Tutorial

This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).

Baking highpoly details

Autor:Petter Sundnes

 

Texturing game assets in Lightwave 3d Tutorial

Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.

Texturing game assets

Using PLG TOOLS: Download

Autor:Simon Smalley

LightWave 2015 Bullet Dynamics Content and Set Up

Two videos from Lino Grandi looking at some of the scenes available in the LightWave 2015 content pack and showing you how to use this enhanced feature.

Bullet Dynamics Content and Set Up

Autor:LightWave 3D Group

Lightwave 3D Tutorial – Particles and HyperVoxels

This tutorial covers how to put a particle emitter into your scene. Then how to give those particles a hypervoxel texture.

Particles and HyperVoxels

Autor:Trustinlies channel

Lightwave 3D Tutorial – Loading Textures

This tutorial covers how to load pictures into Lightwave as textures and some of the properties involved.

Loading Textures

Autor:Trustinlies channel