Baking highpoly details in LightWave Tutorial

This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).

Baking highpoly details

Autor:Petter Sundnes

 

Lightwave 3D Tutorial – Loading Textures

This tutorial covers how to load pictures into Lightwave as textures and some of the properties involved.

Loading Textures

Autor:Trustinlies channel

Node Editors, a quick look

Just a quick look at the surface node editor in Lightwave3D. Mainly answering the question of when or why to use it.

Node Editors, a quick look

Autor:Brent Alleyne

Planet and Stars Tutorial

My basic tut for generating stars and planets in lightwave ..enjoy! Note: No audio on the time lapse vids so crank your own tunes.

Planet and Stars

Autor:Brent Alleyne

Texturing Models with UV Maps

Beginner Lesson: Quick and Easy technique to texture models (for this tutorial a tank) with an atlas UV map using Photoshop and Lightwave.

This is a intermediate to expert level look boiled down and made easy for a newb.

We will define a pattern in photoshop, quickly create an atlas UV map for the entire object with a single button click, apply a texture to the atlas map and surface bake it in seconds, tweak the surface baked image in photoshop quickly to add panel and edge details that normally take a long time to make.

Texturing Models with UV Maps the EASY WAY part 1

Texturing Models with UV Maps the EASY WAY part 2

Autor:Treetop Media