Beginner Lesson: Quick and Easy technique to texture models (for this tutorial a tank) with an atlas UV map using Photoshop and Lightwave.
This is a intermediate to expert level look boiled down and made easy for a newb.
We will define a pattern in photoshop, quickly create an atlas UV map for the entire object with a single button click, apply a texture to the atlas map and surface bake it in seconds, tweak the surface baked image in photoshop quickly to add panel and edge details that normally take a long time to make.
This tutorial shows you a technique for dealing with shared edges on UV maps and how to keep them separated. This is useful when you have many different UV maps on the same piece of geometry and you want to combine all the UV maps into one single UV map.
This tutorial describes how to copy a UV map from one object and paste it onto another object that shares the same point order and geometry, ie – copied geometry. This is part 1. Part 2 talks about how this technique can go wrong.
This training covers a range of strategies and approaches to producing various styles of celshading in LightWave. This includes a range of ideas such as front masking to minimise the usual slidey shading effect seen in “CG” celshading, how to get more unique styles and looks using other tools in the surface editor, right through to creating a complete celshade network in the node surfacing system.
In this first of 4 videos, I use gradient nodes, Layer nodes and Image nodes to generate the start of a celshading node network. There are 2 other videos that are also on my channel here to take this through to completion of the whole celshaded look with edges.