Baking highpoly details in LightWave Tutorial

This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).

Baking highpoly details

Autor:Petter Sundnes

 

Texturing game assets in Lightwave 3d Tutorial

Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.

Texturing game assets

Using PLG TOOLS: Download

Autor:Simon Smalley

Node Editors, a quick look

Just a quick look at the surface node editor in Lightwave3D. Mainly answering the question of when or why to use it.

Node Editors, a quick look

Autor:Brent Alleyne

“8-bit” Effect Tutorial

In this tutorial we will see how to give to our animation an “8-bit” look using instances.

“8-bit”

For this effect you also need additional nodes for Lightwave by Denis Pontonnier. You can download DP Kit here

Autor: Fabio Annunziata