This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).
BASIC TOOLS, Beginner, Camera, LAYOUT, Nodes, Surface Editor, Texturing, Tools, UV maps Tagged
3D, basic tools, Beginner, buffer export, Lightwave, Nodes, surface baking camera, Surface editor, Textures, Tools, Unity
Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.
Using PLG TOOLS:
BASIC TOOLS, Beginner, LAYOUT, MODELER, Modeler Plugins, Nodes, Surface Editor, Texturing, Tools, UV maps Tagged
3D, Ambient Occlusion, basic tools, Beginner, copy UV, game assets, Layout, Lightwave, Modeler, Nodes, paste UV, PLG Uv, surface camera baking, Textures, Third-party, Tools, Unity, UVmaps
Just a quick look at the surface node editor in Lightwave3D. Mainly answering the question of when or why to use it.
BASIC TOOLS, Beginner, LAYOUT, Nodes, Surface Editor Tagged
basic tools, Beginner, Layout, Lightwave, Nodes, Surface, Surface editor, Tools
In this tutorial we will see how to give to our animation an “8-bit” look using instances.
For this effect you also need additional nodes for Lightwave by Denis Pontonnier. You can download DP Kit
Animation, Character animation, Instances, Nodes, Third-party plugins Tagged
3D, Animation, character animation, denis pontonnier, Instance Generator, Instances, Layout, Lightwave, LightWave 11.5, Nodes, Third-party
This video from the RH Nodal tutorial series for LightWave3D demonstrates the functions and use of the Wrap node.