Baking highpoly details in LightWave Tutorial

This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).

Baking highpoly details

Autor:Petter Sundnes

 

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Texturing game assets in Lightwave 3d Tutorial

Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.

Texturing game assets

Using PLG TOOLS: Download

Autor:Simon Smalley

Lightwave 3D Tutorial – Loading Textures

This tutorial covers how to load pictures into Lightwave as textures and some of the properties involved.

Loading Textures

Autor:Trustinlies channel

Making a Forest Tutorial

Part 1: In this tutorial we will create a basic terrain using displacement maps. The displacement map is obtained by using a procedural texture that will be modified later in Photoshop.

Part 1: Creating the Terrain

Part 2: In this tutorial we will be creating 10K textures in Photoshop, that will be later applied to the terrain model we created in Part 1.

Part 2: 10K Textures in Photoshop

Part 3: In this tutorial we will create Bump, Specularity and Diffuse maps for the terrain right inside of Lightwave. We will also create and texture the water plane.

Part 3: Additional Textures

Part 4: In this tutorial we will create a basic sunlight setup using HDRI images. We will also create trees using the DP Verdure plugin.

Part 4: Lighting and Trees

Part 5: In this last tutorial we will be populating our terrain with some trees, using Lightwave’s native instancing tool.

Part 5: Instancing

Autor: VFX TEST HUB

 

 

Texturing Models with UV Maps

Beginner Lesson: Quick and Easy technique to texture models (for this tutorial a tank) with an atlas UV map using Photoshop and Lightwave.

This is a intermediate to expert level look boiled down and made easy for a newb.

We will define a pattern in photoshop, quickly create an atlas UV map for the entire object with a single button click, apply a texture to the atlas map and surface bake it in seconds, tweak the surface baked image in photoshop quickly to add panel and edge details that normally take a long time to make.

Texturing Models with UV Maps the EASY WAY part 1

Texturing Models with UV Maps the EASY WAY part 2

Autor:Treetop Media