Part 1: In this tutorial we will create a basic terrain using displacement maps. The displacement map is obtained by using a procedural texture that will be modified later in Photoshop.
Part 2: In this tutorial we will be creating 10K textures in Photoshop, that will be later applied to the terrain model we created in Part 1.
Part 3: In this tutorial we will create Bump, Specularity and Diffuse maps for the terrain right inside of Lightwave. We will also create and texture the water plane.
Part 4: In this tutorial we will create a basic sunlight setup using HDRI images. We will also create trees using the DP Verdure plugin.
Part 5: In this last tutorial we will be populating our terrain with some trees, using Lightwave’s native instancing tool.
Autor: VFX TEST HUB