Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.
Texturing game assets
Using PLG TOOLS: Download
Autor:Simon Smalley
Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.
Using PLG TOOLS: Download
Autor:Simon Smalley
Let’s see how to create UV Map ZBrush and get them in Lightwave 3D.
Autor: Kemal Günel
Part 1: In this tutorial we will create a basic terrain using displacement maps. The displacement map is obtained by using a procedural texture that will be modified later in Photoshop.
Part 2: In this tutorial we will be creating 10K textures in Photoshop, that will be later applied to the terrain model we created in Part 1.
Part 3: In this tutorial we will create Bump, Specularity and Diffuse maps for the terrain right inside of Lightwave. We will also create and texture the water plane.
Part 4: In this tutorial we will create a basic sunlight setup using HDRI images. We will also create trees using the DP Verdure plugin.
Part 5: In this last tutorial we will be populating our terrain with some trees, using Lightwave’s native instancing tool.
Autor: VFX TEST HUB
A quick tutorial on how to make a fast usable rig in Lightwave 3D, using the brand new Genoma system.
Autor:VFX TEST HUB