Texturing game assets in Lightwave 3d Tutorial

Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.

Texturing game assets

Using PLG TOOLS: Download

Autor:Simon Smalley

Making a Forest Tutorial

Part 1: In this tutorial we will create a basic terrain using displacement maps. The displacement map is obtained by using a procedural texture that will be modified later in Photoshop.

Part 1: Creating the Terrain

Part 2: In this tutorial we will be creating 10K textures in Photoshop, that will be later applied to the terrain model we created in Part 1.

Part 2: 10K Textures in Photoshop

Part 3: In this tutorial we will create Bump, Specularity and Diffuse maps for the terrain right inside of Lightwave. We will also create and texture the water plane.

Part 3: Additional Textures

Part 4: In this tutorial we will create a basic sunlight setup using HDRI images. We will also create trees using the DP Verdure plugin.

Part 4: Lighting and Trees

Part 5: In this last tutorial we will be populating our terrain with some trees, using Lightwave’s native instancing tool.

Part 5: Instancing

Autor: VFX TEST HUB

 

 

Fast Rigging Tutorial

A quick tutorial on how to make a fast usable rig in Lightwave 3D, using the brand new Genoma system.

Fast Rigging

Autor:VFX TEST HUB