Lightwave plugin – Load Bones in modeler as Skelegons

Load Bones

Download plugin

Autor: erikalst


Another Inverse Kinematics Tutorial

Using Skelegons to create a series of bones to bend an object, then add a controller. There’s a trick with selecting correct properties window for objects you want to control with bones that had me confused for a while.

Inverse Kinematics

Autor: Fred Slocombe


One Bone Two Boxes Tutorial

Lightwave 11.6 but only the very very very basic use of just one bone as a hinge on a simple box object. Creating one Skelegon and then adding a bone in Layout.

One bone two boxes

Autor: Fred Slocombe

LightWave 11.6 – Animate a Shark (Manual Setup)

In this tutorial, Lino Grandi explains how to manually setup and use Spline Control in order to animate this shark along a path.

Animate a Shark (Manual Setup)

Autor: OfficialLightWave3D

NevronMotion – Using the Genoma Preset Rig Tutorial

In this tutorial Lino Grandi shows us how to use the Genoma Preset Rig for NevronMotion.

NevronMotion – Using the Genoma Preset Rig

Autor: OfficialLightWave3D