Load Bones
Autor: erikalst
Using Skelegons to create a series of bones to bend an object, then add a controller. There’s a trick with selecting correct properties window for objects you want to control with bones that had me confused for a while.
Autor: Fred Slocombe
Lightwave 11.6 but only the very very very basic use of just one bone as a hinge on a simple box object. Creating one Skelegon and then adding a bone in Layout.
Autor: Fred Slocombe
In this tutorial, Lino Grandi explains how to manually setup and use Spline Control in order to animate this shark along a path.
Autor: OfficialLightWave3D
In this tutorial Lino Grandi shows us how to use the Genoma Preset Rig for NevronMotion.
Autor: OfficialLightWave3D