This tutorial covers how to put a particle emitter into your scene. Then how to give those particles a hypervoxel texture.
Particles and HyperVoxels
Autor:Trustinlies channel
This tutorial covers how to put a particle emitter into your scene. Then how to give those particles a hypervoxel texture.
Autor:Trustinlies channel
In this video you will see how I created the RAIN ANIMATION video using Lightwave 3D’s particle system and hypervoxels plus an insight on how to create water ripples in the surface editor.
Autor:VFX TEST HUB
Learn how to model, texture , and animate a fountain using a combination of solid geometry and a particle system.
(note: invert the droplet weight map… I accidentally weighted the droplet area 0% and the outside and inside waves as 100%.)
The opening video of the final render is on a three second loop so the final result looks way better than the preview.
Adjust the speed of the waves two ways:
1.) alter the “wave speed” of the ripple texture
2.) alter the Y channel’s distance per second of the turbulence and/or fractal noise (or the crumple “bump map”).
Autor:Treetop Media
Getting the three types of particles to change from one into the next. This does not involve any collisions, but is based entirely the timeframe of the particles. I suppose you could chain any number of emitters together by parenting them and have the appearance change. LW 11.5.
Autor: Fred Slocombe