LightWave 2015 Bullet Dynamics Content and Set Up

Two videos from Lino Grandi looking at some of the scenes available in the LightWave 2015 content pack and showing you how to use this enhanced feature.

Bullet Dynamics Content and Set Up

Autor:LightWave 3D Group


Rain Animation Tutorial

In this video you will see how I created the RAIN ANIMATION video using Lightwave 3D’s particle system and hypervoxels plus an insight on how to create water ripples in the surface editor.

Rain Animation


Model, Texture, and Animate a Fountain tutorial

Learn how to model, texture , and animate a fountain using a combination of solid geometry and a particle system.

(note: invert the droplet weight map… I accidentally weighted the droplet area 0% and the outside and inside waves as 100%.)

The opening video of the final render is on a three second loop so the final result looks way better than the preview.

Adjust the speed of the waves two ways:
1.) alter the “wave speed” of the ripple texture
2.) alter the Y channel’s distance per second of the turbulence and/or fractal noise (or the crumple “bump map”).

Model, Texture, and Animate a Fountain

Autor:Treetop Media

LightWave 11.6 and ChronoSculpt Tips- Glass Fracture and Dynamics Cache Editing Tutorial

Rob Powers offers Tips on using the fracture tool in LightWave 11.6 to create a broken glass plane. Then demonstrates how to apply bullet dynamics, create a LightWave MDD cache file and edit that in ChronoSculpt.

Glass Fracture and Dynamics Cache Editing

Autor: OfficialLightWave3D

LightWave 11.6 – Revealing Your Logo With Bullet Dynamics

Revealing your logo with Bullet Dynamics and Chronosculpt.

Revealing Your Logo With Bullet Dynamics

Autor: OfficialLightWave3D