Introduction to the basics of the Dynamics. Briefly covers how Lightwave implements Dynamic applications and how to apply the calculations to the 3D geometry.
Pt. 1 – Intro to Dynamics
Pt. 2 – Applying Dynamics to a Logo
Pt. 3 – Soft Body Dynamics
Pt. 4 – Point Sets And Weight Maps
Pt. 5 – Using ClothFX
Pt. 6 – Cloth Presets and Interaction
Pt. 7 – Applying Jiggle
Pt. 8 – Collision
Pt. 9 – Truck Collision
Pt. 10 – Link and Save
Pt. 11 – Wind
Pt. 12 – Grass Skirt
Autor: waveguideECS