Another Inverse Kinematics Tutorial

Using Skelegons to create a series of bones to bend an object, then add a controller. There’s a trick with selecting correct properties window for objects you want to control with bones that had me confused for a while.

Inverse Kinematics

Autor: Fred Slocombe

 

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NevronMotion – Using Weight Maps and IK Retargeting

Lino Grandi demonstrates how to use rig a character using NevronMotion.

NevronMotion – Using Weight Maps and IK Retargeting

Autor: OfficialLightWave3D

Robot ik boost tool, pick and parenter Tutorial

You will learn how to set up an IK for industial robotic arm and how to pickup and drop things.

Robot ik boost tool, pick and parenter

Autor: Ben-Tommy Eriksen

TUTORIAL:Simple muscle bone/joint compensation

Simple technique in Lightwave3D for using extra bones to do simple muscle bone or joint compensation effects. This also demonstrates the effect of offsetting the parent bones tip from the child to help hold certain areas such as the elbow. Its an older video but still relevant today.

Simple muscle bone/joint compensation

Autor: SplineGod

Using IKB and Motion Mixer Tutorial

In this quickish tutorial I show how you can use IK booster and Motion Mixer and IK together to make a character who has a walking on the spot cycle go to walking along.

IKB and Motion Mixer

Autor: dodgyb2001