Learn how to model, texture , and animate a fountain using a combination of solid geometry and a particle system.
(note: invert the droplet weight map… I accidentally weighted the droplet area 0% and the outside and inside waves as 100%.)
The opening video of the final render is on a three second loop so the final result looks way better than the preview.
Adjust the speed of the waves two ways:
1.) alter the “wave speed” of the ripple texture
2.) alter the Y channel’s distance per second of the turbulence and/or fractal noise (or the crumple “bump map”).