Baking highpoly details in LightWave Tutorial

This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).

Baking highpoly details

Autor:Petter Sundnes

 

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Compositing Buffer Export Notes Tutorial

This video covers some of the functionality, workflow and quirks of LightWave 11.5’s Compositing Buffer Export. It’s not a comprehensive video about the tool, or the concept of multi-pass rendering, but it does show the basics of how to use the tool and warns about a fairly big gotcha with it.

Compositing Buffer Export Notes

Autor: dwburman