Baking highpoly details in LightWave Tutorial

This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).

Baking highpoly details

Autor:Petter Sundnes

 

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Texturing game assets in Lightwave 3d Tutorial

Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.

Texturing game assets

Using PLG TOOLS: Download

Autor:Simon Smalley

Lightwave 3D Tutorial – Particles and HyperVoxels

This tutorial covers how to put a particle emitter into your scene. Then how to give those particles a hypervoxel texture.

Particles and HyperVoxels

Autor:Trustinlies channel

Lightwave 3D Tutorial – Loading Textures

This tutorial covers how to load pictures into Lightwave as textures and some of the properties involved.

Loading Textures

Autor:Trustinlies channel

Lightwave 3D Tutorial – Fiber FX

This tutorial covers how to set up fiber fx to simulate grass. It covers the basics of Fiber FX so that you can feel more comfortable playing with the settings yourself.

Fiber FX

Autor:Trustinlies channel