Baking highpoly details in LightWave Tutorial

This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).

Baking highpoly details

Autor:Petter Sundnes

 

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Texturing game assets in Lightwave 3d Tutorial

Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.

Texturing game assets

Using PLG TOOLS: Download

Autor:Simon Smalley

Texturing Models with UV Maps

Beginner Lesson: Quick and Easy technique to texture models (for this tutorial a tank) with an atlas UV map using Photoshop and Lightwave.

This is a intermediate to expert level look boiled down and made easy for a newb.

We will define a pattern in photoshop, quickly create an atlas UV map for the entire object with a single button click, apply a texture to the atlas map and surface bake it in seconds, tweak the surface baked image in photoshop quickly to add panel and edge details that normally take a long time to make.

Texturing Models with UV Maps the EASY WAY part 1

Texturing Models with UV Maps the EASY WAY part 2

Autor:Treetop Media

Lightwave plugin PX UV Creeper explained

This tutorial will demonstrate how to use the 3rd party plug-in PX UV Creeper for Lightwave. The plug-in comes in 32 and 64 bit.

PX UV Creeper

Download plugin

Autor: DJ Waterman

Separating Edges in combined UV Maps Tutorial

This tutorial shows you a technique for dealing with shared edges on UV maps and how to keep them separated. This is useful when you have many different UV maps on the same piece of geometry and you want to combine all the UV maps into one single UV map.

Separating Edges in combined UV Maps

Download plugins

Autor: DJ Waterman