Showing the basic principles of interior lightning for Lightwave. Also a rough look of the tonemapping features for post proccessing the image.
REALISTIC INTERIOR ILLUMINATION
Autor: JUAN JIMENEZ
Showing the basic principles of interior lightning for Lightwave. Also a rough look of the tonemapping features for post proccessing the image.
Autor: JUAN JIMENEZ
A beginner’s explanation of gamma correction and linear workflow for 3D applications.
Autor: pixsimdesign
William Vaughan shows us how to use Gobos and Cuculorises in LightWave 3D.
Autor: NewTekInc