Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.
Using PLG TOOLS: Download
Short little tutorial on creating a Occlusion-renderpass without having to deal with per shader/surface setups. A global override, that is. 🙂
Autor: Mikael Burman
Introduction to the occlusion shaders in the node editor.
William Vaughan shows us how to use ambient occlusion to really improve our artwork.