A brief tutorial on how to use ShaderMeister as well as DP Pixelfilter to deal with per surface overrides on a global level.
Occlusion with ShaderMeister and DP Pixelfilter
Autor: Mikael Burman
A brief tutorial on how to use ShaderMeister as well as DP Pixelfilter to deal with per surface overrides on a global level.
Autor: Mikael Burman
Part 1 of my ghost tutorial in Lightwave 3D. In this part we cover the modeling. Part 2 will be rigging and part 3 will be surfacing.
Autor: Greg Sullivan
Creating a surface that uses multiple textures for the Bump Channel in the Node Editor.
Autor: lightwavevideos
How do I setup Distance to object in the Node Editor.
Autor: lightwavevideos