This is a look at the old tool that makes some deformations that look like simple soft body dynamics. This effect is achieved not by a dynamics simulation, but rather by progressively delaying the movement of points/vertices based on their position or by a weight map. There are some serious limitations, but it works in real time and can still be useful.
This demonstrates some very interesting things using Lightwave3D. First how to quickly create an mdd file and then use editfx to fix bad deformations. Next is shown how to create and endomorph in Layout from this technique. Next, Cycler is used to tie the new endomorph to the rotation of a bone to create a corrective morph that activates whenever the bone is rotated. An older video thats still relevant today.
In this tutorial I look at point cloud morphing, hypervoxels and a little of the blend scale option found in LW11 for creating a nice viscous effect (though the tutorial will work in older versions of LW, just without the small snippet on the end about blend scale).