Baking highpoly details in LightWave Tutorial

This is a tutorial on how to bake highpoly objects in LightWave and get all the details as textures to use in a Unity shader. This process will bake the surface colour, specularity, self-illumination, normal map and heightmap (parallax map when combined).

Baking highpoly details

Autor:Petter Sundnes

 

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Texturing game assets in Lightwave 3d Tutorial

Using copy/paste UV tools this video shows how you can quickly uv map and texture a game asset with a low resolution texture map.

Texturing game assets

Using PLG TOOLS: Download

Autor:Simon Smalley

Lightwave 3D Tutorial – Loading Textures

This tutorial covers how to load pictures into Lightwave as textures and some of the properties involved.

Loading Textures

Autor:Trustinlies channel

Nodes – Wrap Tutorial

This video from the RH Nodal tutorial series for LightWave3D demonstrates the functions and use of the Wrap node.

Nodes – Wrap

Autor: RHLW