TUTORIAL:Muscle flexing and Joint compensation using corrective endomorph.


This demonstrates some very interesting things using Lightwave3D. First how to quickly create an mdd file and then use editfx to fix bad deformations. Next is shown how to create and endomorph in Layout from this technique. Next, Cycler is used to tie the new endomorph to the rotation of a bone to create a corrective morph that activates whenever the bone is rotated. An older video thats still relevant today.

Muscle flexing and Joint compensation using corrective endomorph.

Autor: SplineGod

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