Lighting and Rendering Tutorial


This is the first of a multi-part series on understanding CG Lighting. The software used is LightWave, but the concepts are universal and apply to all CG apps, from Maya and Max to ZBrush and Blender.

Lighting and Rendering Part 1

Lighting and Rendering Part 2

Autor: Steve Warner

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s