ZIG RIG LIGHTWAVE RIGGING TUTORIAL


This lightwave character rigging tutorial focuses on creating the bones and IK of the TORSO.

ZIG RIG 01.01 – TORSO

ZIG RIG 01.02 TORSO – PELVIS

ZIG RIG 01.03 TORSO – SHOULDERS

ZIG RIG 01.04 TORSO – COLOR CODING

ZIG RIG 01.05 TORSO – MIRROR HIERARCHY

ZIG RIG 01.06 TORSO – CONNET AND REST BONES

ZIG RIG 01.07 TORSO- WEIGHT MAPS

This lightwave character rigging tutorial focuses on creating the bones and IK of the LEGS.

ZIG RIG 02.01 LEGS

ZIG RIG 02.02 LEGS – THE FOOT

ZIG RIG 02.03 LEGS – ADD NULLS

ZIG RIG 02.04 LEGS – IK

ZIG RIG 02.05 LEGS – MOTION LIMITS

ZIG RIG 02.06 LEGS – GUIDE BONES

ZIG RIG 02.07 LEGS – COLOR CODING

ZIG RIG 02.08 LEGS – SELECTORS

ZIG RIG 02.09 LEGS – MIRROR HIERARCHY 

ZIG RIG 02.10 LEGS – PROXY PICKING

ZIG RIG 02.11 LEGS – WEIGHT MAPS

ZIG RIG 02.12 LEGS – CONNET AND REST BONES

This lightwave character rigging tutorial focuses on creating the bones and IK of the ARMS.

ZIG RIG 03.01 ARMS

ZIG RIG 03.02 ARMS – THE WRIST

ZIG RIG 03.03 ARMS – IK

ZIG RIG 03.04 ARMS – WRIST FOLLOWER

ZIG RIG 03.06 ARMS – MIRROR HIERARCHY 

ZIG RIG 03.06 ARMS – WEIGHT MAPS

ZIG RIG 03.07 ARMS – CONNET AND REST BONES

This lightwave character rigging tutorial focuses on creating the bones and IK of the HANDS.

ZIG RIG 04.01 HANDS

ZIG RIG 04.02 HANDS – SPLITTING BONES

ZIG RIG 04.03 HANDS – ZERO OUT BONES

ZIG RIG 04.04 HANDS – MIRROR HIERARCHY 

ZIG RIG 04.05 HANDS – WEIGHT MAPS

ZIG RIG 04.06 HANDS – CONNET AND REST BONES

Autor: johnpicha

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