xNormal and LightWave3D: 2-step sculpt into subdivision retopo Tutorial


How to use xNormal to bake a 2-step sculpt and reproduce it in LightWave 3D.

xNormal and LightWave3D: 2-step sculpt into subdivision retopo

Autor: Le probiner

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One comment on “xNormal and LightWave3D: 2-step sculpt into subdivision retopo Tutorial

  1. Nice post. I was checking continuously this blog and I am impressed! Extremely helpful information specifically the last part 🙂 I care for such information much. I was looking for this certain information for a very long time. Thank you and best of luck.

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