Using Heightmaps in Modeler to generate meshes Tutorial


A nice easy tutorial to show how to use heightmap images as a way to deform points inside of Modeler. Its relatively simple to do in Layout, but sometimes its nice to have the mesh ready to go without the displacement calculation…
Introduces Texture Point tools, tool falloff options and creates a pretty groovy terrain!

Using Heightmaps in Modeler to generate meshes

Autor: kevman3d

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