Rigging automated engine thrusters using Relativity Tutorial

I run through an introduction to using Relativity to automate the rotation of an engine thruster on a spaceship that reacts to the movement of the ship itself. Relativity is a third party expressions engine that has shipped with LightWave since version 9.0 – It has a powerful tool set and can produce complex solutions that are very difficult (or impossible) to create using the internal expression system.

Rigging automated engine thrusters

Autor: kevman3d


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