LightWave 11 Flocking


Get your Flock on! James Willmott describes how to use Flocking in LightWave 11. Flocking allows easy creation of realistic, natural motion for all kinds of applications such as; birds, bees, planes, fleets of ships, hordes of beasts, missiles or anything else requiring motions that would be difficult to animate by hand.

LightWave 11 Flocking Part 1 – Overview

LightWave 11 Flocking Part 2 – Controls

LightWave 11 Flocking Part 3 – Instances & HyperVoxels Example

Autor: OfficialLightWave3D

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